Path To Zero
Welcome to the Path To Zero documentation!
What is Path To Zero?
Path To Zero is a multi-stage planning under deep uncertainy strategy game designed to help players understand the challenges of decarbonizing the electricity sector. The objective of the game is to develop a portfolio of resources that can meet the demand at the lowest cost while also achieving stringent environmental goals.
The game simulates electricity system operations, allowing players to test out their strategies, build intuition about how power systems operate, and develop a plan to create a portfolio of resources that meets both their reliability and clean energy goals, which are two of the three objectives for which they are scored in the game.
The game was created and designed by Jesse D. Jenkins and developed by the Princeton ZERO Lab and the Princeton RSE Group at Princeton University.
The backend is developed in Julia and JuMP, while the frontend is built using the GenieFramework.